
Scanline VFX / Netflix
Season 1
Created CG environments for the Panama Canal sequence and virtual reality game worlds. Built the full digital recreation of the canal environment including native tropical vegetation with wind simulation and water FX integration using Scanline’s proprietary Flowline software. Contributed to the VR game world environments including period-accurate historical settings. The canal sequence required orchestrating multiple physics simulations — water dynamics, debris interaction, shoreline collision, and atmospheric particulate — all grounded in a fully CG photorealistic environment.
Environment Artist
2024
Film VFX
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